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Toggle navigation. Stock photo. Search Results Results 1 of Spine creases, wear to binding and pages from reading. May contain limited notes, underlining or highlighting that does affect the text.
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Accessories such as CD, codes, toys, may not be included. Tracking is always included. This item purchased from a national charitable organization thanks to your purchases we can continue to support them. Buy with confidence over 30, happy customers. Addison Wesley, Pearson, Softcover with tight binding, helpful Margin notes and Underscoring, clean unmarked cover with edgewear.
No International ShippingGood condition. Used books doesn't include any access code, CD or other supplements. Ships with Tracking Number! May not contain Access Codes or Supplements. May be ex-library. Buy with confidence, excellent customer service! Java Software Solutions, 8th Edition.
Teaching and Learning Experience To provide a better teaching and learning experience, for both instructors and students, this program will: Personalize Learning: Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. Help Students Build Sound Program-Development Skills: A software methodology is introduced early and revisited throughout the text to ensure that students build sound program-development skills.
Enhance Learning with In-text Features: A variety of features in each chapter help motivate learning. Personalize Learning with MyProgrammingLab Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. A self-study and homework tool, a MyProgrammingLab course consists of hundreds of small practice problems organized around the structure of this textbook. For students, the system automatically detects errors in the logic and syntax of their code submissions and offers targeted hints that enable them to figure out what went wrong—and why.
For instructors, a comprehensive roster tracks correct and incorrect answers and stores the code inputted by students for review. Programming practice : Your students will gain first-hand programming experience in an interactive online environment. Immediate, personalized feedback : Students will gain intelligent, immediate feedback by mining our large database of submissions to provide student-specific responses. Graduated complexity: Problems are broken down into short, understandable sequences of exercises, where each sequence relates to a particular topic.
Within each sequence the level and sophistication of the exercises increase gradually but steadily. Step-by-step VideoNote tutorials: Step-by-step video tutorials enhance the programming concepts presented in the book by allowing students to view the entire problem-solving process outside of the classroom—when they need help the most.
A powerful homework and test manager: MyProgrammingLablets you create, import, and manage online homework assignments, quizzes, and tests that are automatically graded.
About For Books Java Software Solutions by John Lewis
You can choose from a wide range of assignment options, including time limits, proctoring, and maximum number of attempts allowed. The bottom line: MyProgrammingLab means less time grading and more time teaching. Comprehensive online course content: Filled with a wealth of content that is tightly integrated with your textbook, MyProgrammingLab lets you easily add, remove, or modify existing instructional material. You can also add your own course materials to suit the needs of your students or department. In short, MyProgrammingLab lets you teach exactly as you'd like.
Help Students Build Sound Program-Development Skills A measured approach to objects first teaches students to use objects before learning to write them. Students see objects in Chapter three before control structures , and then build their own objects in Chapter five after control structures. Sound programming practices teach students how to write good software, not just how to program. Through examples and discussions, students learn how to solve problems and implement solutions using foundational software-engineering techniques.
Fully implemented examples demonstrate specific concepts. Because students learn best through examples, small, readily understandable examples are intertwined with larger, more realistic ones.
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Graphics and GUIs are excellent examples of object orientation—and excellent motivators for students. An optional Graphics Track section covers graphics and GUIs at the end of each chapter, allowing for flexibility of coverage. The authors improved discussions throughout the book, sometimes in minor ways, and a few include significant improvements. In particular, the discussion of Java translation was updated in Chapter 1 and throughout to focus on term JVM rather than the less helpful term interpreter. The figure related to the translation process was also updated.
Throughout the text, the Key Concept boxes highlight fundamental ideas and important guidelines. These concepts are summarized at the end of each chapter. All programming examples are presented in clearly labeled listings, followed by the program output, a sample run, or screen shot display as appropriate. The code is colored to visually distinguish comments and reserved words.
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Syntax Diagrams. At appropriate points in the text, syntactic elements of the Java language are discussed in special highlighted sections with diagrams that clearly identify the valid forms for a statement or construct. Syntax diagrams for the entire Java language are presented in Appendix L. Graphics Track.
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All processing that involves graphics and graphical user interfaces is discussed in one or two sections at the end of each chapter, collectively referred to as the Graphics Track. This material can be skipped without loss of continuity, or focused on specifically as desired. The material in any Graphics Track section relates to the main topics of the chapter in which it is found.
UPDATED: The displays of screen shots for graphics-based programs, including programs with graphical user interfaces, have all been updated. UPDATED: Additional screen shots have been added for some graphics programs in situations where it was beneficial to see how the program window looks under different situations or window sizes. Software Failures. These between-chapter vignettes discuss real-world flaws in software design, encouraging students to adopt sound design practices from the beginning. The Key Concepts presented throughout a chapter are summarized at the end of the chapter.
Self-Review Questions and Answers. These short-answer questions review the fundamental ideas and terms established in the preceding section. They are designed to allow students to assess their own basic grasp of the material. The answers to these questions can be found at the end of the book. These intermediate problems require computations, the analysis or writing of code fragments, and a thorough grasp of the chapter content.